AU / EN • Depart whenever you likeThree playable games • Nine ideas in development
Sorakelu / the story

A station for
small departures.

Not every break needs a plan. Sometimes a bright place, a clear rule and a minute to yourself are enough.

The imagined conductor of the Sorakelu skyway
Why a skyway?

Because curiosity
likes a different route.

Sorakelu is an independent browser-game catalogue built around the feeling of arriving somewhere unexpected. The floating stations, coral tracks and paper tickets are a fictional world for discovering simple games.

Today the line has three working stops: a fishing challenge, a coin-collecting run and a five-roll bowling game. Alongside them are nine clearly labelled concepts. Those pages share an idea and its artwork, without pretending there is already a playable release.

We favour short rules, visible controls and an easy way to start again. There is no account to maintain, no purchase to make and no prize to chase beyond a personal score.

The station charter

Three things we keep in view.

01 / A clear departure

Show what is ready.

A Play link takes you to a working game. A concept page says In development. We keep those signals separate so you can choose your time knowingly.

02 / A useful pause

Let the player set the pace.

Timed games can be paused. A new round is always available, and keyboard controls sit alongside touch controls. Nothing requires a long commitment.

03 / An honest noticeboard

Start with real voices.

The community board begins empty. We do not invent ratings or passenger quotes. Names and comments are supplied by visitors and can be reported through Contact.

Something could
work better?

A clear description of what you expected and what happened helps us understand an issue. Include the game name and device type, but leave passwords and sensitive details out.

Send a station note

The form saves a private request for review. It does not send an automatic email or promise a response time.

Expanded gameplay screenshot