Crabwalk Crossing
A sideways navigation idea for a crab carrying a tiny parcel.

Small feet, a big crossing
Crabwalk Crossing puts a determined little crab on a busy boardwalk. The proposed movement goes sideways between safe bays, turning a familiar crossing puzzle into a deliberately awkward delivery trip.
The interaction we are exploring
The concept calls for short, readable sequences rather than endless obstacles. A working version would need comfortable touch targets, a pause button and an understandable first attempt. None of those future systems are presented as finished here.
A question on the drawing board
Design question: can the safest resting place remain obvious in a busy scene?
In development. This is a concept, not a playable game. There is no promised launch date, reservation or purchase.
Take an open line while you wait.
The three stops below are complete games you can play now, without an account or download.


